Hockey 101
"A"- Letter worn on the uniform of the alternate team captain.
Assist- Point awarded to a player for helping set up a goal, usually given to the last two men to handle the puck prior to the goal.
Backcheck- Legal attempt by forwards on their way to the defensive zone to regain control of the puck.
Backhand- An effective shot which employs a sweeping motion. The puck is brought behind the midline of the body and shot from the opposite side of the normal delivery. It is used when there is no time to shift the puck to the natural shooting side.
Blue Lines- The pair of one-foot-wide blue lines which extend across the rink at a distance of 60 feet from each goal. These lines break the ice up into attacking, neutral and defending zones.
Bodycheck- Slowing or stopping an opponent with the puck by using the hip or shoulder (legal).
Breakaway- When no opponent is between the puck carrier and the opposition's goal except the goalie.
Breakout- When the attacking team comes out of its defending zone with the puck and starts up the ice.
Butt Ending- To hit an opponent with the end of the stick farthest from the blade. It is illegal and calls for a penalty.
"C"- Letter worn on the uniform of the team captain.
Center Red Line- The line that divides the ice in half and is the center of the rink.
Clearing the Puck- When the puck is passed or shot away from in front of the net or a congested area.
Crease- The area in front of the goal marked off by a thin red line in the shape of a semi-circle. Players who do not have possession of the puck may not enter the crease.
Deke (D-eek)- A puck-carrier's fake or juke move to stickhandle his way around an opponent, or in making the goalie move first, thus giving the shooter an advantage.
Drop Pass- Puck carrier leaves the puck behind to be picked up by a trailing teammate.
Faceoff- To start play at any time, the puck is dropped between two opposing players facing each other.
Forecheck- To keep opponents in their end of the rink while trying to regain control of the puck.
Freezing the Puck- Holding the puck against the boards with a stick or skates in order to stop play.
Hat Trick- When one player scores three or more goals in one game.
Headmanning- Passing the puck ahead to a leading teammate.
Major Penalty- A five-minute penalty.
Minor Penalty- A two-minute penalty.
Neutral Zone- Center ice area between defending and attacking zones.
Penalty Box- Off-ice area near the center red line where penalized players serve their time.
Point- A position just inside the opposition blue line and close to the boards. Attacking defensemen usually take these positions when their team is in control of the puck in the opposition's zone.
Pokecheck- To dislodge the puck from the puck carrier by stabbing at it with the blade of the stick (legal).
Power Play- When a team has more players on the ice because of penalties to the other club.
Puck- The vulcanized rubber disc, three inches in diameter, one inch thick and weighing between five and six ounces. It is frozen for several hours before the game to eliminate bounces.
Pulling the Goalie- A team losing by one or more goals takes the goaltender off the ice in order to put another forward on the ice in an attempt to tie the game. Usually occurs in the last minute of a game or period.
Save- A shot blocked by the goaltender, which would have been a goal if it had not been stopped.
Screenshot- A shot on goal when one or more players is between the shooter and the goal.
Slapshot- Bringing the stick back, then quickly forward, hitting the ice and the puck at the same time.
Slot- The area immediately in front of the goal. It is from here that most goals are scored and the most furious action takes place.
Splitting the Defense- When the puck carrier goes between the two opposing defensemen.
Stickhandling- Carrying the puck along the ice with the stick.
Sweepcheck- To use the entire length of the stick with a sweeping motion while laying flat on the ice in order to dislodge the puck from the puck carrier (legal).
Wrist Shot- Propelling the puck off the blade of the stick with a flicking wrist motion.
Assist- Point awarded to a player for helping set up a goal, usually given to the last two men to handle the puck prior to the goal.
Backcheck- Legal attempt by forwards on their way to the defensive zone to regain control of the puck.
Backhand- An effective shot which employs a sweeping motion. The puck is brought behind the midline of the body and shot from the opposite side of the normal delivery. It is used when there is no time to shift the puck to the natural shooting side.
Blue Lines- The pair of one-foot-wide blue lines which extend across the rink at a distance of 60 feet from each goal. These lines break the ice up into attacking, neutral and defending zones.
Bodycheck- Slowing or stopping an opponent with the puck by using the hip or shoulder (legal).
Breakaway- When no opponent is between the puck carrier and the opposition's goal except the goalie.
Breakout- When the attacking team comes out of its defending zone with the puck and starts up the ice.
Butt Ending- To hit an opponent with the end of the stick farthest from the blade. It is illegal and calls for a penalty.
"C"- Letter worn on the uniform of the team captain.
Center Red Line- The line that divides the ice in half and is the center of the rink.
Clearing the Puck- When the puck is passed or shot away from in front of the net or a congested area.
Crease- The area in front of the goal marked off by a thin red line in the shape of a semi-circle. Players who do not have possession of the puck may not enter the crease.
Deke (D-eek)- A puck-carrier's fake or juke move to stickhandle his way around an opponent, or in making the goalie move first, thus giving the shooter an advantage.
Drop Pass- Puck carrier leaves the puck behind to be picked up by a trailing teammate.
Faceoff- To start play at any time, the puck is dropped between two opposing players facing each other.
Forecheck- To keep opponents in their end of the rink while trying to regain control of the puck.
Freezing the Puck- Holding the puck against the boards with a stick or skates in order to stop play.
Hat Trick- When one player scores three or more goals in one game.
Headmanning- Passing the puck ahead to a leading teammate.
Major Penalty- A five-minute penalty.
Minor Penalty- A two-minute penalty.
Neutral Zone- Center ice area between defending and attacking zones.
Penalty Box- Off-ice area near the center red line where penalized players serve their time.
Point- A position just inside the opposition blue line and close to the boards. Attacking defensemen usually take these positions when their team is in control of the puck in the opposition's zone.
Pokecheck- To dislodge the puck from the puck carrier by stabbing at it with the blade of the stick (legal).
Power Play- When a team has more players on the ice because of penalties to the other club.
Puck- The vulcanized rubber disc, three inches in diameter, one inch thick and weighing between five and six ounces. It is frozen for several hours before the game to eliminate bounces.
Pulling the Goalie- A team losing by one or more goals takes the goaltender off the ice in order to put another forward on the ice in an attempt to tie the game. Usually occurs in the last minute of a game or period.
Save- A shot blocked by the goaltender, which would have been a goal if it had not been stopped.
Screenshot- A shot on goal when one or more players is between the shooter and the goal.
Slapshot- Bringing the stick back, then quickly forward, hitting the ice and the puck at the same time.
Slot- The area immediately in front of the goal. It is from here that most goals are scored and the most furious action takes place.
Splitting the Defense- When the puck carrier goes between the two opposing defensemen.
Stickhandling- Carrying the puck along the ice with the stick.
Sweepcheck- To use the entire length of the stick with a sweeping motion while laying flat on the ice in order to dislodge the puck from the puck carrier (legal).
Wrist Shot- Propelling the puck off the blade of the stick with a flicking wrist motion.
News
BLOOMINGTON, PEORIA JOIN SPHL FOR 2013-2014 SEASON
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HUNTSVILLE KNOCKS OFF ICEGATORS, ADVANCE TO SPHL FINALS
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ICEGATORS WIN IN 3OT, FORCE GAME 3 AGAINST HUNTSVILLE
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Calendar
May '13
| S | M | T | W | R | F | S |
|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | |||
| 5 | 6 | 7 | 8 | 9 | 10 | 11 |
| 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| 19 | 20 | 21 | 22 | 23 | 24 | 25 |
| 26 | 27 | 28 | 29 | 30 | 31 | |
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Home game
Away game
Promotion
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| Southern Professional Hockey League | ||||||
|---|---|---|---|---|---|---|
| Team | GP | W | L | OTL | PTS | WPCT |
| zFayetteville | 56 | 35 | 18 | 3 | 73 | .652 |
| xLouisiana | 56 | 34 | 17 | 5 | 73 | .652 |
| xPensacola | 56 | 33 | 18 | 5 | 71 | .634 |
| xKnoxville | 56 | 33 | 19 | 4 | 70 | .625 |
| xColumbus | 56 | 28 | 24 | 4 | 60 | .536 |
| xMississippi Surge | 56 | 25 | 23 | 8 | 58 | .518 |
| xMississippi RiverKings | 56 | 24 | 24 | 8 | 56 | .500 |
| xHuntsville | 56 | 21 | 29 | 6 | 48 | .429 |
| Augusta | 56 | 19 | 31 | 6 | 44 | .393 |
| Scoring Leaders | ||||||
|---|---|---|---|---|---|---|
| Name | GP | G | A | PTS | +/- | PIM |
| Matt Robertson | 56 | 27 | 29 | 56 | -1 | 20 |
| Robert Short | 51 | 13 | 36 | 49 | +1 | 79 |
| Shawn McNeil | 56 | 19 | 27 | 46 | -18 | 50 |
| Jeremy Boyer | 35 | 19 | 17 | 36 | -1 | 2 |
| Denny Kearney | 23 | 14 | 20 | 34 | +6 | 23 |
| Kirk Byczynski | 56 | 12 | 22 | 34 | -15 | 79 |
| Marc Andre Carre | 50 | 11 | 13 | 24 | -15 | 62 |
| Matt Miller | 40 | 12 | 11 | 23 | -9 | 124 |
| Jordan Foreman | 31 | 8 | 11 | 19 | -4 | 104 |
| Tyler Lyon | 51 | 3 | 15 | 18 | -10 | 36 |

